Battlefield 4

Principal World Builder for the Battlefield 4 Level Angry Sea.

Tech, Destruction, Physics, Havok Destruction, Performance and Optimization, Planning and World Building.


I am the Pod Lead and World Builders/Senior Environment Artist for Visceral Game Studios.

I was one of the principal World Builders for Battlefield 4's Team. We were responsible for the “Angry Seas” Demo level for E3 from beginning to end.

Assets and Modular Kits created for this level were made, created and textured myself, technology and shaders were implemented as well.

Responsible for the well being of the level, from Art to Performance Optimizations and coordinating all art tasks accross multiple disciplines (art, design, tech, programming).


EA Games – Visceral Studios


Next Gen, FrostByte 4