Battlefield Hardline


Served as a Lead for a Pod of peers, creating all aspects of level design, and helping where I was needed. Overseeing Tasks, outsourcing, and even time budgets. Prepared any/all assets at a Proxy level, including architecture, and took them from Proxy to Final Stage.

Developed custom shaders, terrain, some lighting, and post-processing. In short, I was empowered and had the say of my pieces, just like an Art Director would.

Trained team members and helped out with high-level meetings, hiring, and even recommended tools that are now part of the Visceral Pipeline going Forward into the future and onto other AAA Titles from EA.


Senior Environment Artist/Pod Lead


EA Games – Visceral Game Studios