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The Art of Joshua Balcaceres
Battlefield Hardline
Served as a Lead for a Pod of peers, creating all aspects of level design, and helping where I was needed. Overseeing Tasks, outsourcing, and even time budgets. Prepared any/all assets at a Proxy level, including architecture, and took them from Proxy to Final Stage.
Developed custom shaders, terrain, some lighting, and post-processing. In short, I was empowered and had the say of my pieces, just like an Art Director would.
Trained team members and helped out with high-level meetings, hiring, and even recommended tools that are now part of the Visceral Pipeline going Forward into the future and onto other AAA Titles from EA.
- Role
- Lead Artist
- For
- EA Games – Visceral Game Studios
- Date
- 2013-2016
- URL
- www.battlefield.com/hardline