Battlefield Hardline

Description

Served as a Lead for a Pod of peers, creating all aspects of level design, and helping where I was needed. Overseeing Tasks, outsourcing, and even time budgets. Prepared any/all assets at a Proxy level, including architecture, and took them from Proxy to Final Stage.

Developed custom shaders, terrain, some lighting, and post-processing. In short, I was empowered and had the say of my pieces, just like an Art Director would.

Trained team members and helped out with high-level meetings, hiring, and even recommended tools that are now part of the Visceral Pipeline going Forward into the future and onto other AAA Titles from EA.

Role

Senior Environment Artist/Pod Lead

For

EA Games – Visceral Game Studios

Date

2013-2016