I was an Environment Artist working for Obsidian Entertainment.
I took care of most of the Assets, and hero Assets for this project. Developed Shaders, Vistas, Tileset, modular Kits.
Took care of cleaning Textures and developed relationships, and began to mentor Junior Staff Members.
Some of my duties included lighting, level building, and some minor scripting.
Lighting, Asset Creation, Shader, Textures, Performance Optimization, High-Res Models, Vista Creation, Level building, Tileset creation.