The Art of Joshua Balcaceres

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I was a Senior Environment Artist on this MMO.

I was responsible for creating entire areas of the game, ensuring they were under budget, and stream volumes were correctly placed. Ensure stability and performance of LODs and Massive LODs for objects. Trained staff, and introduced new tools to the team, as well as implement shaders, created an entire new texture pipeline, and did High-Resolution modeling for the Vehicles seen here.

Role
Senior Artist
For
Cryptic Studios
Type
MMO, High-Res, Modeling, Texturing, Training, Asset Managing, Pipeline, Budget, Performance, Lighting, World Building.

Use Mouse-Wheel or Bottom Bar for Navigation. Joshua Balcaceres 2019. Works used with permission for portfolio purposes and all work is property of their respective owners.

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