I was a Senior Environment Artist on this MMO.
I was responsible for creating entire areas of the game, ensuring they were under budget, and stream volumes were correctly placed. Ensure stability and performance of LODs and Massive LODs for objects. Trained staff, and introduced new tools to the team, as well as implement shaders, created an entire new texture pipeline, and did High-Resolution modeling for the Vehicles seen here.
MMO, High-Res, Modeling, Texturing, Training, Asset Managing, Pipeline, Budget, Performance, Lighting, World Building.