Trailer for the Unreleased First Assault Game for PC and Next Gen Consoles.
The Art of Joshua Balcaceres
STARWARS: FIRST ASSAULT
I was a Lead Artist in this game. I was responsible for delivering blockouts, lighting and final composition of levels.
Responsible for Object Count, Vistas, and optimization for the game in both PC and Console.
Recommended tools for the Art Director and served as a bridge between Singapore ILM and ILM San Francisco.
Trained the team and gave demos of new tools including Substance Designer.
- Role
- Lead Artist
- For
- LucasArts
- Type
- Environment Creation, Level Design, World Building, Training, Shaders, Unreal Engine 3, Unreal Engine 4.