Trailer for the Unreleased First Assault Game for PC and Next Gen Consoles.
I served as a Senior Environment Artist for the Unnanounced StarWars FPS Project at LucasArts.
Project was to be a launching platform to a Next-Gen project in the possible future.
I collaborated doing Shaders, Environments, Asset Pipelines, Training of Staff Members on new tools such as NDO2, DDO, Zbrush, Next-Gen texturing using Zbrush, as well as creation of Advance shader techniques, to achieve the look of complex stone, rusted derelict metal.
I also took charge of coordinating with the Outsourcing and Training of a small group of Artists and including the designer on the levels.
Environment Creation, Level Design, World Building, Training, Shaders, Unreal Engine 3, Unreal Engine 4.