I was an Environment Artist on this project.
My responsibilities were to ensure that the stadiums were well kept, and visual error free, for the next iterations of MLB’s Baseball by 2K.
Created special shaders for the terrain, jumbotron and stadium.
I developed and helped the smart crowd system still used in MLB today.
Developed different textures, and shaders for different conditions on the stadiums (wet, coarse, sandy)
General Asset creation, Graphic Design, Logo Design, Pipeline Creation, Texturing and Modeling.
Asset Creation, Visual Quality, Logo Design, Pipeline Creation, Crowd Implementing.